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微软关闭 B 社旗下 Arkane 奥斯汀、Tango Gameworks 等多家游戏工作室

时间:2024-05-11 01:51:30    来源:系统之家下载网    人气:11

IT之家 5 月 7 日消息,据 IGN 报道,微软关闭贝塞斯达 / ZeniMax 旗下的多家游戏工作室,影响《红霞岛》等多款游戏运营。

Arkane 奥斯汀

Arkane 奥斯汀分部曾开发《掠食》、《红霞岛》,团队的一些成员将加入其他工作室。

《红霞岛》的上一次更新将是最后一次更新,游戏的所有开发工作均已结束,服务器将维持在线状态,并为购买英雄 DLC 的玩家提供补偿。

Arkane 表示里昂工作室将继续开发沉浸式游戏,《红霞岛》英雄通行证玩家将获得等价升级。

Alpha Dog Studios

Alpha Dog Studios 将会关闭,曾开发《毁灭战士》衍生手游《Mighty Doom》,该游戏将于 8 月 7 日停止运营。

Tango Gameworks

Tango Gameworks 曾开发《恶灵附身》系列、《幽灵线:东京》、《Hi-Fi Rush》等游戏,工作室将会关闭。《Hi-Fi Rush》 将继续在今天的平台上向玩家开放。

Roundhouse Games

Roundhouse Games 的团队将加入 ZeniMax Online Studios,助力开发《上古卷轴 Online》。

IT之家附微软 Xbox 游戏工作室负责人 Matt Booty 邮件原文如下:

Today I’m sharing changes we are making to our Bethesda and ZeniMax teams. These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.

To double down on these franchises and invest to build new ones requires us to look across the business to identify the opportunities that are best positioned for success. This reprioritization of titles and resources means a few teams will be realigned to others and that some of our colleagues will be leaving us.

Here are the changes going into effect:

Arkane Austin – This studio will close with some members of the team joining other studios to work on projects across Bethesda. Arkane Austin has a history of making impactful and innovative games and it is a pedigree that everyone should be proud of. Redfall’s previous update will be its last as we end all development on the game. The game and its servers will remain online for players to enjoy and we will provide make-good offers to players who purchased the Hero DLC.

Alpha Dog Studios – This studio will also close. We appreciate the team’s creativity in bringing Doom to new players. Mighty Doom will be sunset on August 7 and we will be turning off the ability for players to make any purchases in the game.

Tango Gameworks – Tango Gameworks will also close. We are thankful for their contributions to Bethesda and players around the world. Hi-Fi Rush will continue to be available to players on the platforms it is today.

Roundhouse Games – The team at Roundhouse Games will be joining ZeniMax Online Studios (ZOS). Roundhouse has played a key role in many of our recent game launches and bringing them into ZOS to work on The Elder Scrolls Online will mean we can do even more to grow the world that millions of players call home.

With this consolidation of our Bethesda studio teams, so that we can invest more deeply in our portfolio of games and new IP, a small number of roles across select Bethesda publishing and corporate teams will also be eliminated.

Those whose roles will be impacted will be notified today, and we ask that you please treat your departing colleagues with respect and compassion. We will provide our full support to those who are impacted in today’s notifications and through their transitions, including severance benefits informed by local laws.

These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things. I acknowledge that these changes are also disruptive to the various support teams across ZeniMax and Bethesda that bring our games to market. We are making these tough decisions to create capacity to increase investment in other parts of our portfolio and focus on our priority games.

Bethesda remains one of the key pillars of Xbox with a strong portfolio of amazing games and thriving communities. As we look to the future, there is an impressive line-up of games on the horizon. In 2024 alone we have Starfield Shattered Space, Fallout 76 Skyline Valley, Indiana Jones and The Great Circle, and The Elder Scrolls Online’s Golden Road. As we align our plans and resources to best set ourselves up for success in this complex and changing industry, our teams across Arkane Lyon, Bethesda Game Studios, id Software, MachineGames, ZeniMax Online Studios and the Bethesda publishing and corporate teams will be well-positioned to build new IP, explore new game concepts, and expand on our existing franchises.

- Matt

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